There’s a lot of hype by Ed Tech about the new “guidance” offered by the US Department of Ed about technology. Too bad it’s mostly nonsense, and more helpful to ed tech companies than parents, teachers and the students.
One thing missing from the US Department of Ed's new Ed Tech guidelines is an admonishment of tech companies who purposely engineer their products for "screen time" maximization, or what is otherwise known as "engineered addiction."
This is one reason alone for continuing to insist that "screen time limits" may actually be the only tool parents and educators have to counter this problem.
The US Department of Ed, which I am not sure I would expect much from a department headed by a former WWE professional wrestling executive, fails to point out that tech companies should not have as a goal screen time maximization.
The problem is that tech is purposefully addictive. Cells phones are designed to be the center of attention with their beeping, buzzing, instant notifications. Social media apps are designed to distract users and keep them distracted.
Technology companies need to remove engineered addiction from their designs.
I've been stepping back to 2022 and reading Max Fisher's book "The Chaos Machine" and Fisher points out that Silicon Valley's playbook, whether its Google, Apple, Facebook, Instagram, or TikTok, is to "track and manage users' screen time.
That is the problem with tech in general and Ed Tech specifically. It’s machines of manipulation.
The only tool parents and educators have against this playbook are "screen bans" and "screen limits." Breaking the allure is the one tool that works.
Our goals as educators should not be to preserve screen time for tech companies; it should be to engage students in such a way that the answer to everything does not involve reaching for a device.