Saturday, May 9, 2026

Ed Tech Doesn't Need to Advocate for Technology: It Needs to Shine a Spotlight on Its Flaws Too

One key component of any Digital Literacy Program? Web content is not always there due to its merit; it's there because someone "pays for its spread" and "games the delivery algorithms."

Of course, the most astute users already know this.

But if we want truly digitally literate students, they need to know the games people play to get noticed.

They need to know that all web content, especially that disseminated on platforms, is not necessarily there due to its merit, but because it is like a paid informercial or because someone knows the algorithmic game.

As schools grapple with AI, it is important to include in literacy the games behind its creation as well. Its use of web content, including pirated copyrighted content in its development. Also, its use of exploited labor to train models, and its massive consumption of our natural resources and power.

Too often, educators get caught up in the shiny gleam of technologies as gems and fail to see that most of the time what they really have are rhinestones.

Ed Tech promotes the "gemstones" myth for all technologies.


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